My project is a gamer shirt purchased in the boy’s section of a clothing store (since there were none in the girl’s section) in which I was to place an LED matrix that would display feminine images and print the word girl. That was the plan, at least. Then reality hit.I went through a process of researching, purchasing, assembling, and coding several LED matrixes, all with unsatisfactory results. Finally, I switched to an LED cord on the outside of the shirt, rather than the inside, and I have had to use a 12-volt plug-in to make it work.
In a world that is increasingly being made into capitalist societies operating on digital fronts, it is an increasing sense of anxiety towards the future of performing arts that has motivated me to attempt this project. By embedding technology onto an apparel that we, for the most part, only use when we go outdoors, I seek to redefine its purpose.
My project in essence was to make a wearable fashion technology that addressed the issue of gender identity by attempting to break gender roles. I believe the project was successful in doing this and raised a number of issues.
It is acknowledgeable that throughout human history, people have always recognized and maintained a sense of privacy. Nestled betwixt a plethora of issues facing this realization is the idea that there does not exist a single and precise definition of what exactly privacy constitutes. Dated research (circa 1881) presented an oversimplified yet often quoted idea that privacy was the “right to be let alone” (Craven Jr, 1979). It wasn’t until a few years later that the idea that privacy deserved legal protection began to circulate, spawning mass intellectual debates on the issue. Samuel Warren and Louis Brandeis produced a highly influential essay in Harvard Law Review in 1890 that introduced the fundamental principle that “the individual shall have full protection in person and in property… it is our purpose to consider whether the existing law affords a principle which can properly be invoked to protect the privacy of the individual; and, if it does, what the nature and extent of such protection is” (p. 37). In American society, as well as other western cultures, one of the most clear cut and expected notions of privacy involves the ability to control exposure of one’s body (Konvitz, 1966). The author discusses how culturally we are made to believe that being naked is something to be seen as shameful (as passages from the bible give way to this), and we have a right to not be exposed without or consent. While this project doesn’t focus on the distribution of anything pertaining to a violation of someone’s right to maintain privacy of their naked body, it does touch on having a right to not be publicly displayed to others, whether it be in concern to their body, clothing, etc., within certain public or private spheres without their consent. In discussing video voyeurism, Lance Rothenberg said, “The failure of criminal law to recognize a legitimate expectation of privacy in the public space tacitly grants the video voyeur a license to act with impunity, and leaves victims with little or no recourse” (2011, p. 1146). Voyeurism in this case is the action of spying on persons engaged in intimate behavior, such as undressing or other sexual activity considered to be private nature.
The original idea behind the Theme Music Hoodie was to be able to have a quick way to a.) share your favorite music with others and b.) carry your own soundtrack with you wherever you go. The hoodie has an LilyPad MP3 and two speakers sewn into a piece on lining on the inside of the front pocket. Five buttons are located on the left side of the pockets, and each button triggers a different piece of music loaded from a micro SD card.
The Sync shirt is designed to amplify the VJ’s presence on stage as he/she performs for the crowd. The shirt rhythmically pluses with the beat of the songs, drawing attention to the VJ. Sync enables the performer a greater range of self-expression through the display on the entertainer’s clothing, thereby bringing more of the artist’s persona out in the piece. As Bradley Quinn states, “cyberspace, as a realm of intersecting practices, presents designers with a forum where fashion can be represented digitally or shown on an interactive platform”. The Sync bridges the gap between performance, fashion, and interactivity.
Jetpacks. Not only cool, but also an originally sci-fi concept that actually exists. The word normally invokes visions of adventurous self-propelled flyers, like in the 1965 James Bond feature film Thunderball. “What goes up must come down,” is an applicable cliché. Functional jetpacks average a flight time of about 20 seconds, but what if flight wasn’t the point? If the cliché read, “What goes forward must go forward faster,” how would that affect this wearable device concept?
I’m getting very excited for my first trip to the American Studies Association this week! Mark Marino and I organized a panel called “Fabricating Tech: Pleasure and Pain of Design Communities.” Our presentation is Fri, November 7, 10:00 to 11:45am, at the Westin Bonaventure, Level 3, Santa Monica D (L3).
By Amanda Swan
Musicians are often in the news for pushing the boundaries when it comes to making their music, like Beyoncé’s unadvertised surprise album last year or U2’s direct-to-iPhone release of their latest release. Music production has the potential to change dramatically in the near-ish future through the use of gesture sensing gloves.